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Is there a better alternative? Not at all. Age of Empires is the definitive real-time strategy series. Should you download it? Highs Updated widescreen support Improved performance Higher population limits Revitalized multiplayer community New downloadable content from developers.
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Balancing the gameplay would be a huge undertaking that Ensemble recognised they would have to get right early on. To our credit we started the play balance process eight months before we shipped," says Rick. We used every minute of that time to attempt to balance all of the civilisations and all of the units in each civilisation.
We had never done such a thing before, so we didn't know how to go about doing it. Therefore, we just had everyone play multiplayer games every day from February to September of We did a pre-game briefing and a postgame debriefing.
Then, I made play balance changes to the game and we played again the next day. I think we played a total of about internal play-test games during this period, not counting the Microsoft test team's parallel effort in Redmond.
That Age Of Empires wasn't quite the Life Sim game they'd signed up to publish didn't seem to worry Microsoft as it soon became apparent during months of testing both at Ensemble and Microsoft HQs that it would be a huge success, with forecasts putting worldwide sales at the half a million mark. In fact, the game was so successful that the first shipment totally sold out, leaving Christmas shelves across the US empty of stock. We had no idea at the time, but, in hindsight, AoE turned out to be a real blessing for Microsoft as well as for Ensemble Studios, says Rick.
Microsoft was suffering badly in the minds of gamers and in the press. Even we felt the splash damage before the game was completed. At one point, before the game shipped, we wondered whether the Microsoft name might actually have a negative connotation in the minds of gamers.
We only realised how successful the game was after we ran out of copies during the holiday period in and it went past one million copies sold. Recalls Bruce. It was continuing to sell really well at that point, there was a huge fan community around the game, and it was clear it was appealing to a broad audience. The response greatly surpassed our expectations, although we knew the game was good.
It was at this point that Rick Goodman, the game's leading architect, decided to leave the studio he helped create. In , he formed Stainless Steel Studios and soon began development on Empire Earth , in many respects an even more ambitious game than AoE.
This took the real-time concepts of its predecessor and added in the entire past, present and potential future of Earth history. Ensemble also had a clear vision, so we amicably parted company so we could each pursue our own goals. Today with combined sales of Age Of Empires, its two sequels and two expansion packs in excess of 8. What imperfections remained have largely been ironed out as the series has evolved.
Though relatively basic, the real-time clashes inspired by Warcraft are today regimented battles, with players able to organise their armies into intricate formations - just one of Ensemble's innovations that come as standard in realtime strategy games since.
The latest in the series, Age Of Mythology, takes the series in a new direction, both in terms of setting and the new technology powering it, though the core concept -to have fun - has remained central. I would hate to pick a favourite out of the games I have worked on, says Bruce. I think in general I believe the most recent is the best because each builds on those that came before. AoE will always be special, however, because it was a beginning for so many great things that have happened since.
The fact that we provided so many different gaming experiences within the same box, allowing such a broad spectrum of gamers to find a way to play and enjoy it worldwide, from casual to hardcore, children to seniors, in countries from Germany to Taiwan. Few games achieve that appeal. That is what I am most proud of. The sequel too is wonderful, but I have never thought of the original as being a gaming milestone.
I do believe that there are games that are definitely milestones in history. But, personally, I don't consider AoE to be in that category. Microsoft we're sure would disagree. And anyway, what do accountants know about games? With the first game set in the ancient world, the second during the medieval era, it seems obvious that the next Age Of game will be set from Europe's early Renaissance period until the Industrial Revolution, the age of technology, a time during which culture, government and science developed at a rate unknown since the Roman Empire.
Ranks of musket-wielding infantry will patrol the battlefield, trains will chuff across the countryside carrying linen for trade and villagers will pack the local factory to make heavy machinery. That's our theory anyway. Whether Ensemble has plans to dive straight into Age Of Empires IV, or instead branch off again into the realms of fantasy for Mythology's first add-on, we can be pretty sure that the team will want to make more use of their new 3D engine.
We haven't seen the last of the Age Of Empires, that's for certain. It's rapidly becoming apparent that there are fewer and fewer truly well-designed games on the market, especially in the real-time strategy category.
This genre seems to have fallen prey over the last year to the get-rich-quick mentality that has produced a whole host of mediocre Command and Conquer wannabes, but few real winners. With the high standards getting ever higher, the arrival of an RTS game from a company best known for such pulse-pounding titles as DOS 5. That would be your loss. This is an absolutely stellar game -- our leading contender for Strategy Game of the Year by a good distance, even over the impressive recent releases of Total Annihilation and Dark Reign.
What makes Age of Empires great? A lot of things. Most importantly, it is incredibly fun and addictive. We've had the beta for going on three months and we've been hard pressed to stop playing it long enough to review other games. Add to the great gameplay absolutely superb graphics, the most balanced and intelligent economic model we've yet seen, and a truly innovative tech tree that builds on the best of Civilization , and you've got yourself a really amazing game.
Sure, Age of Empires is basically a take-over-the-world type game, and yes, it has a problem or two that's still hanging around in the retail release, but those cease to matter quickly once you're five minutes into the game.
You begin with only a tribal council fire and three villagers and must learn where to hunt and fish, gather wood and stone, and mine for gold. Once you have built a basic economy, you can begin expanding your village and researching new technologies that will eventually enable you to irrigate farms, smith iron and steel weaponry, perfect masonry for your city walls and educate your military cadets into deadly legions.
Along the way, you'll have to deal with wild animals, famine, enemy raiders, and a vast map full of uncharted territories. What immediately impresses, though, is not simply the richness of the world and of the work that went into all the intricacies this game offers, but rather the immersive experience of playingAOE.
You know those games that you load up "just for a minute" to check out the demo and end up looking up at the clock at 3 a. This is one of those.